A Comprehensive Guide to Roleplaying in the World of Ice and Fire
Delving into A Song of Ice and Fire RPG requires accessing the core rulebook, often found as a readily available PDF download.

Embarking on roleplaying within the A Song of Ice and Fire universe is a captivating experience, drawing players into a world of political intrigue, complex characters, and looming threats. Before venturing into Westeros, acquiring the core rulebook is paramount – and increasingly, players are turning to the convenience of a PDF version.

This digital format offers immediate access to the game’s intricate rules, character creation guidelines, and the rich lore that defines George R.R. Martin’s masterpiece. A PDF allows for easy searching, note-taking, and portability, making it ideal for both Game Masters and players alike. Several legitimate sources offer the PDF, ensuring you receive a quality, legally obtained copy to support the game’s creators. Prepare to navigate a realm where honor is fluid, and survival is never guaranteed!
The Appeal of Westeros as an RPG Setting
Westeros, as a roleplaying setting, possesses a unique allure absent in many traditional fantasy realms. Its gritty realism, morally grey characters, and focus on political maneuvering offer a refreshing departure from simplistic hero narratives. The availability of the core rules as a PDF further enhances accessibility to this compelling world.
Unlike settings centered solely on grand quests, A Song of Ice and Fire emphasizes the consequences of choices, the weight of lineage, and the struggle for power. Players aren’t necessarily destined to become heroes; they might be ambitious schemers, loyal bannermen, or simply survivors caught in the game of thrones. Having the rules readily available in PDF format allows for quick reference during intense political negotiations or desperate combat scenarios, immersing players deeper into the intricate tapestry of Westeros.
Overview of the Core Rulebook & System (AGOT RPG)
The A Game of Thrones Roleplaying Game (AGOT RPG), whose core rules are frequently distributed as a PDF, utilizes a d6 dice pool system. Success isn’t determined by rolling high, but by accumulating a number of dice that meet or exceed a target number, reflecting the inherent uncertainty of Westeros. The rulebook meticulously details character creation, encompassing Houses, backgrounds, attributes, skills, virtues, and flaws;
Combat and social interactions are handled with equal weight, mirroring the setting’s emphasis on both swordplay and intrigue. The PDF version provides comprehensive guidance on managing house reputation, navigating political landscapes, and resolving conflicts through negotiation or force. It’s a system designed to foster emergent storytelling, where player agency and the consequences of their actions shape the narrative, making each campaign uniquely Westerosi.
Differences from Traditional Fantasy RPGs
Unlike many fantasy RPGs focused on heroic destinies, the A Song of Ice and Fire RPG – often accessed via a convenient PDF – emphasizes gritty realism and moral ambiguity. Power isn’t guaranteed; even noble characters face setbacks and consequences. The system de-emphasizes character levels in favor of skill progression, reflecting a world where experience matters more than inherent power.
Combat is brutal and often avoided, with lasting injuries and psychological trauma being common outcomes. Social maneuvering and political intrigue are equally, if not more, important than dungeon crawling. The PDF rulebook highlights this shift, prioritizing player choices and their repercussions within a complex web of alliances and betrayals. Expect a game of survival, ambition, and difficult choices, rather than straightforward heroism.
II. Character Creation: Forging Your Legacy
Embarking on character creation in the A Song of Ice and Fire RPG, readily detailed within the core rulebook PDF, is a nuanced process. It’s about crafting a believable individual embedded within Westeros’ intricate society, not simply a hero. Begin by selecting a House – or creating a minor House – which immediately defines social standing and potential allies/enemies.

The PDF guides you through defining your character’s background, shaping their early life and motivations. Attributes and skills are then assigned, reflecting inherent talents and learned abilities. Crucially, virtues and flaws are equally important, adding depth and realism. Finally, establishing clear ambitions and long-term goals provides a narrative compass, driving your character’s actions throughout the campaign. This isn’t just stat allocation; it’s world-building through character.

Houses and Backgrounds: Defining Your Character’s Origins
Selecting a House is paramount, as detailed within the A Song of Ice and Fire RPG core rulebook PDF. Major Houses – Stark, Lannister, Targaryen – offer immediate recognition and established storylines, while minor Houses provide greater freedom for personalized narratives. Your House dictates initial status, resources, and potential connections.
The PDF emphasizes that background isn’t merely a history; it’s a web of relationships and experiences. Were you a landed knight, a merchant’s child, or a bastard seeking legitimacy? This shapes your character’s skills, virtues, and flaws. Consider your upbringing: did it foster loyalty, ambition, or cynicism? Backgrounds influence starting skills and provide narrative hooks for the Game Master. A well-defined origin grounds your character in Westeros, making their journey feel authentic and impactful.

Attributes & Skills: Building a Competent Character
Character competency in A Song of Ice and Fire RPG, as outlined in the core rulebook PDF, stems from a blend of Attributes and Skills. Attributes – Might, Agility, Cunning, and Presence – represent innate capabilities. Skills, like Swordsmanship, Persuasion, or Healing, are learned proficiencies. The PDF details how to assign points during character creation, balancing strengths and weaknesses.
Unlike some RPGs, high Attributes don’t automatically guarantee success. Skills are crucial; a character with high Might but low Swordsmanship will struggle in combat. The system encourages specialization. Focusing on a few key Skills allows for greater expertise. The PDF provides detailed descriptions of each Skill, clarifying its uses and associated Attributes. Building a well-rounded, yet focused, character is key to surviving the dangers of Westeros.
Virtues & Flaws: Adding Depth and Complexity
Beyond Attributes and Skills, the A Song of Ice and Fire RPG, detailed within its core rulebook PDF, utilizes Virtues and Flaws to create nuanced characters. These aren’t merely mechanical bonuses or penalties; they define personality and influence roleplaying. Virtues – like Courage, Loyalty, or Ambition – represent positive traits, granting benefits in specific situations. Conversely, Flaws – such as Greed, Pride, or Cowardice – introduce complications and potential setbacks.
The PDF emphasizes that Flaws should be as impactful as Virtues. A character driven by ambition might seize power ruthlessly, while one plagued by cowardice could falter when courage is needed. Choosing appropriate Virtues and Flaws, and roleplaying them consistently, adds significant depth. They shape decisions, relationships, and ultimately, a character’s legacy within the treacherous world of Westeros, as explained in the PDF.
Character Ambitions & Goals: Driving Your Narrative
The A Song of Ice and Fire RPG, comprehensively outlined in its core rulebook PDF, stresses the importance of defining character Ambitions and Goals. These aren’t simply “what your character wants”; they are the driving forces behind their actions, shaping their interactions and influencing the overarching narrative. Ambitions can range from noble aspirations – like restoring a House to glory – to selfish desires – such as accumulating wealth or power.
The PDF encourages players to create layered goals: short-term objectives that contribute to long-term Ambitions. This provides the Game Master with hooks for compelling storylines. A character seeking a seat on the Small Council might initially focus on gaining favor with influential lords. Properly defined Ambitions, detailed within the PDF, ensure characters are proactive, engaged, and contribute meaningfully to the political intrigue and drama inherent in Westeros.
III. The Game Mechanics: How the World Works
Understanding the core mechanics is crucial for enjoying the A Song of Ice and Fire RPG, and the comprehensive rulebook PDF details them thoroughly. Unlike many fantasy RPGs, this system emphasizes realism and consequence. Success isn’t guaranteed, even with high skill levels, reflecting the brutal world of Westeros. The PDF explains the unique dice pool system, where players roll a number of d6s based on their attributes and skills.
The results are interpreted based on the number of successes (4, 5, or 6) rolled. Combat, detailed within the PDF, isn’t simply about hit points; it’s about positioning, fatigue, and exploiting weaknesses. Social intrigue utilizes similar mechanics, focusing on influence and manipulation. The PDF also covers travel, wilderness survival, and the ever-present dangers of the realm, providing a framework for immersive gameplay.
The Dice Pool System: Understanding Success and Failure
Central to the A Song of Ice and Fire RPG is its innovative dice pool system, meticulously explained within the core rulebook PDF. Players assemble a pool of six-sided dice (d6s) based on relevant attributes, skills, and any applicable modifiers. The number of dice rolled directly reflects a character’s competence. However, unlike systems focused on exceeding a target number, success is determined by counting the number of dice that roll a 4, 5, or 6.
The PDF clarifies that multiple successes indicate a greater degree of achievement. A single success might represent a narrow victory, while several signify a resounding triumph. Failure isn’t simply an all-or-nothing outcome; the absence of successes dictates the consequences, often with narrative complications. This system, detailed in the PDF, fosters a sense of gritty realism and unpredictable outcomes, mirroring the world of Westeros.
Combat: Swords, Shields, and Strategy
Brutal and realistic, combat in the A Song of Ice and Fire RPG, as thoroughly detailed in the core rulebook PDF, emphasizes tactical positioning and consequence. Unlike heroic fantasy, a single blow can be decisive. The PDF outlines a structured initiative system, prioritizing speed and awareness. Attacks are resolved using the dice pool system, with successes determining the severity of wounds.
Armor mitigates damage, but rarely provides complete protection. The PDF stresses the importance of maneuvers – feints, parries, and disarms – adding layers of strategic depth. Wounds inflict conditions, hindering characters and forcing difficult choices. Combat isn’t merely about hitting harder; it’s about exploiting weaknesses and surviving the encounter. The PDF provides extensive rules for various weapon types, terrain effects, and special abilities, ensuring dynamic and perilous clashes.
Social Intrigue: Lies, Alliances, and Manipulation
Westeros thrives on whispers and schemes, and the A Song of Ice and Fire RPG, comprehensively covered in its core rulebook PDF, reflects this perfectly. Social conflict isn’t resolved with swords alone; influence, reputation, and carefully crafted lies are potent weapons. The PDF details rules for Tests, allowing characters to persuade, intimidate, or deceive others. Success hinges on relevant skills, virtues, and the target’s disposition.
Alliances are fragile, and betrayals commonplace. The PDF introduces the concept of Favors – debts owed and leverage gained. Building a network of loyal (or seemingly loyal) contacts is crucial for advancement. The PDF also outlines how to manage House reputation, a vital asset in the game of thrones. Mastering social intrigue requires keen observation, subtle manipulation, and a willingness to play the long game, all meticulously explained within the PDF.
Travel & Wilderness Survival: The Dangers Beyond the Walls
Westeros is a vast and perilous land, and venturing beyond castle walls presents significant challenges, thoroughly detailed within the A Song of Ice and Fire RPG core rulebook PDF. Travel isn’t simply a matter of moving from point A to point B; it’s fraught with risks – bandits, wildlings, harsh weather, and dwindling supplies. The PDF provides rules for managing provisions, navigating treacherous terrain, and enduring the elements.
Wilderness survival demands resourcefulness and skill. The PDF outlines how to hunt, forage, build shelter, and treat injuries. Encounters with wildlife, both mundane and monstrous, are common. The PDF also addresses the unique dangers of specific regions, like the haunted forests of the Riverlands or the frozen wastes beyond the Wall. Successfully navigating these perils requires careful planning, a bit of luck, and a deep understanding of the land, all explained in the PDF.
IV. Mastering the Political Landscape
Westeros thrives – and bleeds – on political maneuvering, a core element expertly detailed within the A Song of Ice and Fire RPG core rulebook PDF. Understanding the intricate web of allegiances, rivalries, and ambitions is crucial for any character seeking power or influence. The PDF provides tools for tracking House reputation, managing influence, and navigating courtly intrigue.
Success isn’t solely determined by military strength; whispers, secrets, and carefully crafted alliances often prove more potent. The PDF outlines rules for social interactions, including tests of persuasion, deception, and intimidation. Players can leverage their character’s background, virtues, and flaws to gain advantages in political games. The PDF emphasizes that every action has consequences, and a misstep can quickly lead to ruin, mirroring the ruthless nature of the realm.
The Great Houses: Power Dynamics and Relationships
The A Song of Ice and Fire RPG PDF dedicates significant space to detailing the Great Houses of Westeros, outlining their histories, sigils, strengths, and weaknesses. Each House possesses unique characteristics influencing their interactions and ambitions. The PDF provides Game Masters with detailed information to portray these Houses accurately, including key NPCs and potential plot hooks.
Understanding the complex relationships between Houses – the alliances, grudges, and betrayals – is vital for successful roleplaying. The PDF doesn’t simply list these connections; it explains the reasons behind them, fostering a dynamic political landscape. Players can utilize this information to forge alliances, exploit rivalries, or become embroiled in long-standing feuds. The PDF emphasizes that power is constantly shifting, and no House is truly secure.
The Iron Throne: Schemes and Ambitions for Control
The A Song of Ice and Fire RPG PDF meticulously details the pursuit of the Iron Throne, presenting it not merely as a goal, but as a catalyst for intricate schemes and ruthless ambition. It outlines the various legitimate (and illegitimate) claims to the throne, alongside the motivations of those who seek it. The PDF provides GMs with tools to simulate the political maneuvering and backstabbing inherent in the game of thrones.
Player characters can directly engage in this struggle, supporting a claimant, plotting their own ascension, or attempting to destabilize the realm. The PDF offers guidance on running campaigns centered around the Iron Throne, including potential conflicts, key players, and the consequences of success or failure. It stresses that control isn’t solely about military might; influence, wealth, and information are equally crucial, as detailed within the PDF’s resources.
Faith & Culture: The Role of the Seven and Regional Customs
The A Song of Ice and Fire RPG PDF deeply explores the pervasive influence of the Faith of the Seven, detailing its hierarchy, tenets, and impact on Westerosi society. It doesn’t present faith as a monolithic entity, but rather showcases regional variations and interpretations. The PDF also meticulously outlines the diverse cultures of Westeros – from the stoic Northmen to the passionate Dornish – providing GMs with rich material for character backgrounds and plot hooks.
Understanding these cultural nuances is vital for successful social interactions and intrigue. The PDF offers guidance on incorporating regional customs into gameplay, including traditions, laws, and social expectations. Characters’ adherence to, or defiance of, these norms can significantly impact their reputation and influence. The PDF emphasizes that faith and culture aren’t merely background elements, but active forces shaping the world and driving conflict.
V. Game Mastering: Bringing Westeros to Life
The A Song of Ice and Fire RPG PDF provides Game Masters (GMs) with extensive tools to authentically recreate the grim and gritty world of Westeros. Beyond the core rules, the PDF includes detailed advice on establishing the right tone – emphasizing political maneuvering, moral ambiguity, and the constant threat of violence. It stresses the importance of player agency and consequence, mirroring the unpredictable nature of the source material.
GMs will find guidance on adapting existing storylines from the novels or creating original narratives that fit seamlessly into the established canon. The PDF also offers practical tips for managing complex social interactions, tracking house reputation, and portraying the power dynamics between the Great Houses. Utilizing the world-building information within the PDF is key to immersing players in a believable and engaging Westerosi experience.
Creating Compelling NPCs: From Lords to Commoners
The A Song of Ice and Fire RPG PDF excels in providing resources for crafting memorable Non-Player Characters (NPCs). It moves beyond simple stat blocks, emphasizing motivations, virtues, flaws, and ambitions – mirroring the complex characters of the novels. The PDF encourages GMs to define each NPC’s position within the intricate web of Westerosi society, considering their house affiliations, loyalties, and secrets.

Detailed guidelines help GMs generate NPCs ranging from powerful lords and ladies to humble merchants and desperate commoners. The PDF suggests incorporating regional accents, mannerisms, and cultural nuances to enhance realism. Importantly, it stresses that even seemingly insignificant NPCs can have a profound impact on the unfolding narrative, potentially becoming allies, enemies, or catalysts for major events. Utilizing the character creation rules within the PDF for NPCs ensures consistency and depth.
Designing Intriguing Plots: Inspired by the Source Material

The A Song of Ice and Fire RPG PDF doesn’t offer pre-written adventures, instead empowering GMs to weave their own tales within Westeros. It emphasizes plot structures mirroring George R.R. Martin’s style: political machinations, betrayals, shifting alliances, and the constant threat of unforeseen consequences. The PDF encourages drawing inspiration from the source material – the novels and associated histories – but cautions against direct adaptation, favoring instead thematic resonance.
GMs are guided to create plots centered around power struggles, uncovering conspiracies, or navigating moral ambiguities. The PDF highlights the importance of long-term consequences for player actions, fostering a sense of agency and realism. It suggests incorporating elements of mystery, intrigue, and danger, mirroring the unpredictable nature of Westeros. Utilizing the house-specific ambitions detailed in the PDF can provide compelling plot hooks and motivations for NPCs.
Managing House Reputation & Influence
The A Song of Ice and Fire RPG PDF provides a robust system for tracking House reputation and influence, crucial elements in Westeros’s political landscape. This isn’t simply about military strength; it encompasses wealth, loyalty, prestige, and fear. The PDF details how player actions – successful intrigues, honorable deeds, or blatant betrayals – directly impact their House’s standing with other Great Houses, the Iron Throne, and the common folk.
GMs are encouraged to meticulously record these shifts, utilizing the Influence tracks detailed within the PDF. These tracks aren’t static; they fluctuate based on events and rumors. The PDF stresses that a House’s reputation can be a powerful asset or a crippling liability, affecting everything from trade agreements to marriage alliances. Clever GMs can leverage this system to create dynamic political scenarios, forcing players to carefully consider the ramifications of their choices, as outlined in the PDF;

Utilizing the World Book Resources Effectively
The A Song of Ice and Fire RPG PDF, particularly the world books, are treasure troves of detail beyond the core rules. Mastering these resources is key to immersive game mastering. The PDF’s regional guides offer invaluable insights into local customs, key NPCs, and potential plot hooks – far exceeding simple geographical descriptions. GMs should actively cross-reference information within the PDF to create believable and nuanced settings.
Don’t treat the PDF’s world books as static encyclopedias. Instead, use them as inspiration, adapting and expanding upon the provided material. The PDF encourages GMs to create their own minor Houses, regional conflicts, and unique characters, enriching the existing lore. Effectively utilizing the PDF’s resources means understanding the interconnectedness of Westeros, and how events in one region can ripple across the continent, as detailed within the PDF itself.
VI. Resources and Further Exploration
Beyond the core rulebook, the A Song of Ice and Fire RPG PDF ecosystem expands significantly with supplemental materials. Official expansions, often available as PDFs, delve into specific regions like Dorne or Essos, offering new Houses, character options, and plotlines. Numerous fan-created resources, easily discoverable online, complement the official PDF content, including custom skills, expanded lore, and campaign frameworks.
Several websites and forums dedicated to the AGOT RPG serve as hubs for players and GMs. These communities frequently share PDF-based character sheets, campaign notes, and house-specific resources. Remember to always verify the source of any unofficial PDF material. Exploring these resources can dramatically enhance your game, providing inspiration and tools to create a truly immersive and dynamic Westeros experience, building upon the foundation of the core PDF.

Essential Supplements & Expansions (e.g., A Feast for Crows, A Dance with Dragons)
Expanding beyond the core rulebook, several official supplements, frequently available as PDFs, enrich the A Song of Ice and Fire RPG experience. “A Feast for Crows” and “A Dance with Dragons” sourcebooks offer detailed regional information, new Houses, and character options reflecting the later books. These PDFs introduce complex political situations and unique challenges for players.
Other valuable PDF expansions include materials focusing on specific regions like the Iron Islands or Dorne, providing tailored rules and lore. The “Secrets of the Seven Kingdoms” series offers in-depth explorations of various regions. Many of these supplements are initially released as PDFs before potential physical publication, making them readily accessible. Utilizing these PDF resources allows GMs to craft campaigns mirroring the intricate plots and diverse settings of George R.R. Martin’s world.
Online Communities & Forums for AGOT RPG Players
Numerous online communities thrive, dedicated to the A Song of Ice and Fire RPG, offering support, shared resources, and campaign ideas – often including links to helpful PDFs. The Green Ronin forums, the official publisher’s site, are a central hub for discussion and announcements. Reddit’s r/AGOTRPG is a vibrant community where players share character sheets, house histories, and campaign reports.
Discord servers dedicated to the game provide real-time interaction and collaborative storytelling opportunities. Many players also share homebrew rules, character options, and even entire campaign settings as freely available PDF documents within these communities. These forums are invaluable for finding answers to rules questions, discovering new PDF resources, and connecting with fellow enthusiasts. Searching for “AGOT RPG PDF” within these groups often yields useful results.
Converting Existing Campaigns to the A Song of Ice and Fire System
Adapting campaigns from other systems to A Song of Ice and Fire RPG requires careful consideration of the setting’s political focus and gritty realism. While a direct PDF conversion of stats isn’t feasible, focusing on character backgrounds, motivations, and house affiliations is key. Reframe existing character classes into appropriate Westerosi archetypes – knights, scholars, merchants, etc. – and translate skills to match the AGOT system.
The dice pool mechanic necessitates recalculating challenge ratings. Consider using existing campaign lore as inspiration for house histories and regional conflicts, enriching the setting. Many players create supplemental PDF documents detailing their conversion notes. Remember to emphasize social intrigue and political maneuvering, core elements of the AGOT experience, rather than solely combat. A well-planned conversion, aided by helpful PDF guides, can breathe new life into familiar adventures.


























































































